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Train to Teach - resource platform helping educate India

t2t 4 2.png

My Role & Skills

About

Product Designer, Researcher, Product Manager, Facilitator

User interviews, Workshop Facilitation, System Mapping, Empathy Mapping, Product goals, User Journey Mapping, Product requirement documentation, Feature prioritization, Competitive analysis, Wireframing, Information architecture, UI Design, Prototyping, Business Plan, Revenue Planning, Budgeting, Fundraising, Pitching

Duration

10 Months, March - September 2021

T2T was founded as a non-profit organization building a web-app resource platform to help volunteers working towards educating India. The founding team was an interdisciplinary group with combined experience of >12 years of working and volunteering in the Indian Education space. The application collates teaching and progress tracking tools to improve the efficiency, impact and consistency of youth groups and grassroots level NGOs working towards educating India.

The team

Pooja Issar - Communications Manager

Apeksha Gadia - Accounts Manager, Secretary

Nanak Malkani - Education Activist, On Ground Facilitator

Myself - Product Designer, Researcher, Product Manager, Facilitator

Process

This project uses methodology from the Disruptive Design Toolkit. Similar to the Double Diamond, but more systems oriented and key to successful facilitation with a cross-functional team.

Process image step 1 : mining which involves desk research, participatory workshops and interviews
Process step 2: Landscaping, involving systems mapping, intervention ideations and competitor analysis
Process step 3: Building which involves feature ideation, product requirement documents, validation, interface design and prototyping
Pile of Books

Problem?

"
Learning outcomes in government primary schools in India are well below acceptable standards. Evaluations by the government and NGOs across several districts highlight alarming deficiencies in children’s learning per their stated grade level.

- Urgent needs of NGOs in the education sector, Deloitte report

REPORTS SUGGEST

50%

Students in grade 5 in rural areas are unable to read at a grade 2 level, and less than one-third are able to do basic division.”

During the pandemic

Students in grades 2-6 lost at least one ability in language and mathematics, respectively, over previous year.

36.9% and 41.7%

of the urban and rural population of students have lost their ability in language and the same trend follows in mathematics.

Interconnections

Identifying intervention points

Interconnected circles which show intersection points for prime interventionpng
Image of 2 children, who are the primary stakeholders of the education system
Other stakeholders which includes the students, parents, NGO members, volunteers and experts

Other Stakeholders?

The Aim

How might we increase the support for young, education focused NGOs and independent youth groups to act as efficient and consistent support systems to government school education?

Parents, Teachers: Overburdened
NGO groups: Struggling, Trial and error, Lack of networks

CONSTRAINTS

Do not burder teachers further | Do not increase student dependency on tech and the internet | Cost efficiency

Thoughts

We conducted workshops with teachers and NGO members.

How could we empathise better with the NGO teams? What is their role in this system?

Empathy mapping by teachers and NGO members to empathise better with the NGO teams

IDEAS

What is realistic? What is feasible? What is necessary?

The Solution

A teaching resource aggregator, work documentation and mentor network platform for education focused NGOs and volunteers.  Built as a web-app that ensures consistency, efficiency, and streamlining of NGO volunteer teaching sessions. Centralized login for NGOs and youth groups to log their process.

Frame 61.png

The MVP User Flow

The MVP user flow diagram

FEATURES

01

Resource Access

A central database of open source teaching resources - activity videos, teaching methods, worksheets and games - categorized according to education board, language, subject, and students’ grade.

A demographics tests and filtering for volunteers to find the right resources.

Feature 1: resource access mockup video
Feature 2: Planning canvas mockup video

02

Planning Canvas

An upcoming session planning canvas to fill out in collaboration with students and teachers at the end of every session, in anticipation of the upcoming week of classes and the next session. Canvases can be uploaded to the group’s account to save and review at any time.

03

Role Based Usage

A dashboard system which allows the core-team to generate login details for new volunteers, and ensures that everyone is on the same page. They can keep track of active members, ongoing programmes, and removing members when required.

Feature 3: Role based usage mockup video
Volunteer motivation mockup 1
Volunteer motivation mockup 1

FUTURE SCOPE

Volunteer Motivation

A gamified point-earning and positive redemption experience on the platform for volunteers to remain motivated, leading up to regular mentoring sessions with educational pioneers and leaders.

Early Feedback

The whole idea of this process is very good & efficient. The notion that we can track a student's record is very helpful. We should try to find out a child's talent or passion to try and improve their skills in that particular thing along with making him educated.
The idea in itself is impressive. Having all the resources at one place is a major plus point. Some may face issue with not knowing how to use the resources properly but I guess mentoring will be an aid to it. And learning the best techniques along with knowing a child’s weakness is all one needs to ace at their teaching skills.

FUNDING & NEXT STEPS

Unilever x Restless Development Youth Power Hacks

For context, Unilever, in partnership with Project Everyone and Restless Development, launched the Youth Power Hacks initiative in December 2020 in an effort to address pressing global challenges. The initiative spanned six countries over three months, inviting hundreds of young hackers to develop innovative solutions to a range of issues, that directly impact communities.

Ten months after the initial challenge, four winning teams emerged from the Youth Power Hacks, among them T2T, focused on Global Goal #4: Education. 

​

Train to Teach's solution initially secured seed funding at the competition stage and subsequently was awarded substantial funds to support its continued operations, starting in Indore, India. Next steps included Pilot tests, resource collation, building Collaborations, 1 year and 2 year budgets, Business plans, and Revenue models.

 

Write to me about this, I'd be happy to chat!

Youth power hacks logo

Watch a recap of the incredible work from the top 4 teams

Up Next

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Card Game / Illustration / Early Learner Development

© 2023 Malavika Vijayan. All Rights Reserved.

Made with love, Figma and many Vanilla Lattes

Write to me on @v.malavika297@gmail.com if something caught your eye. Always open to chat!

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Write to me on @v.malavika297@gmail.com if something caught your eye. Always open to chat!

© 2023 Malavika Vijayan. All Rights Reserved.

  • LinkedIn
  • Medium
  • Behance
  • Instagram
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